<!DOCTYPE HTML>
<html>
<head>
<title>Sprite Batch</title>
<style>
body {
margin: 0;
padding: 0;
background-color: #000000;
}
.rendererView {
position: absolute;
display: block;
width: 100%;
height: 100%;
}
</style>
<script src="pixi.js"></script>
<script src="../../bin/pixi.dev.js"></script>
</head>
<body>
<script>
var viewWidth = 800;
var viewHeight = 600;
// Create a pixi renderer
var renderer = PIXI.autoDetectRenderer(viewWidth, viewHeight);
//var renderer = new PIXI.CanvasRenderer(viewWidth, viewHeight);
//renderer.view.className = "rendererView";
// add render view to DOM
document.body.appendChild(renderer.view);
// create an new instance of a pixi stage
var stage = new PIXI.Stage(0xFFFFFF);
stage.addChild(PIXI.Sprite.fromImage("BGrotate.jpg"));
var temp = new PIXI.DisplayObjectContainer();
var bunny = PIXI.Sprite.fromImage("bunny.png");
var bunny2 = PIXI.Sprite.fromImage("bunny.png");
bunny2.rotation += 1;
bunny2.position.set(30);
temp.addChild(bunny);
temp.addChild(bunny2);
temp.filters = [new PIXI.GrayFilter(), new PIXI.GrayFilter()];
stage.addChild(temp);
temp.position.set(300);
stage.click = function(){
//console.log("<>")
// var sprite = new PIXI.Sprite(temp.generateTexture(renderer.renderSession));
temp.cacheAsBitmap = !temp.cacheAsBitmap;
// stage.addChild(sprite);
// sprite.position.x = Math.random() * 800;
// sprite.position.y = Math.random() * 600;
// console.log("!")
};
// create a displacment map
var tick = 0;
requestAnimationFrame(animate);
function animate()
{
temp.rotation += 0.01;
// time to render the state!
renderer.render(stage);
// request another animation frame..
requestAnimationFrame( animate );
}
</script>
</body>
</html>